§ In Elder Tale,
players are called adventurers, and NPCs are known as People of the Land.
§ Griffons come with
usage restrictions, You can only ride them four hours a day.
§ Telepathy can only be
used with people on your friend list and you can’t add them unless they're
right in front of you
§ Non Player Characters
are people in the game that aren't players. They say only predetermined lines,
have no personalities, and exist merely to fulfill their game roles.
§ In Elder Tale, Japan
is called Yamato. It is divided into 5 major territories. The League of Freedom
Cities of Eastal is an alliance of lords that rule Eastern Japan.
§ Elder Tale has one
type of currency: gold. The standard cost for the items in a single meal is
around 5 gold. A night at a cheap inn is 10 gold. 35 gold a day will suffice to
supply life's basic needs. You can earn that much by defeating six goblins and
adventurers can put money and items in the guild building's bank, to keep them
from being stolen by others. Any one person’s account has limited space.
§ Teacher System a
system that lets high-level players make their levels low to play with
lower-leveled players. All stats took a huge hit even if only temporarily.
§ A guild is a team
comprised of many players. Guilds offer many advantages that parties, which are
more provisional, don’t have. For example, a shared vault in the game's bank,
and a dedicated communication system. And most important, potential use of
guild hall, located here, at the Guild Building. These halls can be
purchased or rented, and are divided into several ranks. Normally, you select a
hall based on your guild's size.
§ In elder Tale, a
quest is a type of mission. There are many types ranging from simply finding
missing persons to grand adventures, each with its own unique reward,
experience, gold, items and magical knowledge or crafting recipes. The whistle
to summon griffons was one of the completion rewards for a huge quest.
§ Combat Guilds/Battle
Guilds are guilds whose primary goal is to get stronger.
§ Crafting Guilds are
guilds whose time is primarily occupied by amassing items or selling them in
town
§ To create, join, or
leave a guild, you have to come to the Guild Building. And the bank located in
Guild Building. Walking around with lots of money is dangerous, so most players
keep the majority of their assets in the bank including valuable belongings.
Since a bank is located in every town, you can make a withdrawal anywhere.
§ A zone's owner has
the right to control who enters and leaves it. But they can also designate
areas to allow or prohibit combat.
§ The Palace of Eternal
Ice is a palace with foundations of magical ice created by a dead race of
ancient Alvs.
§ Dungeons are places
such as abandoned structures, fortresses, shrines, or caves closed-off areas
where battles with monsters occur. Many dungeons are home to low-level
monsters, while more powerful monsters, like dragons, will sometimes guard
treasures there. And since you have to work in a limited area, fighting them is
more difficult than in the field. Thus, defeating them requires complex
teamwork.
§ In Elder
Tale, in addition to adventurers, and people of the land, there are also groups
called demi-humans. For example, Goblins. They have limited intelligence, but
are hardy and breed quickly. And above all, they're cruel and wicked. An
individual goblin is no match for an adventurer of intermediate strength or
higher, but their numbers and variety are not to be underestimated. Most of
their territory is in the northeast of the island chain.
§ the
goblin castle, Seventh Fall, lies deep within the forests of the Ouu territory.
Twice a year, the Goblin King is crowned there. Before that happens,
players are given a week to slay him. If they defeat the king
before the coronation they can acquire rare items. Since these items were
very powerful and it was an easy event for regular players. It was one of
the game's most popular events.
§ the chief
of the area's most powerful clan becomes Goblin King. In other words, by
attacking goblin bases around the Ouu area, you could weaken them, thus
weakening the Goblin King. And that event had an element that was nearly
forgotten because it almost never happened. If players failed to defeat the
Goblin King during that week, the king was crowned. This unified the
surrounding clans, making the goblins several times more numerous than
they'd previously been.
§ Sahuagin
are monsters that live farther south.
§ The
Knights of Izumo are heroes born from the people of the land and are said to
be stronger than adventurers. They're ultimate weapon of the
humanoid races. There are said to be 13 bands of knights around the world.
They've always been involved in battles that determined the world's fate.
The knights of Izumo are like guardians of the Yamato Islands.
§ The Fairy
King's paper is made from the best ingredients in the game: ink from the
Time Dragon's eye.
§ Phoenix
is a summoned creature, restricted to characters level 86 and above.
§ The
Unified Westland Empire was swallowed up in the history of battles with
demi-humans and the Luquenje, and died out. But the Cowen family
is distantly related.
§ The Demon
Festival of Suzaku Gate is similar to the Return of the GoblinKing. It's an
event that occurs in a set of intervals.
0 Responses so far.
Post a Comment